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3D-animations with Blender creating - Tutorial

  • Oct 10, 2025
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Blender is the most powerful Freeware to Create your own animations and send 3D objects. In our Tutorial we will show you how you can easily create small objects in Blender, and using Keyframes to animate.

3D models in Blender to create - the first steps

Before you can create your own models, you need to understand the structure of a 3D model: a model consists of vertices, so-called Vertex points. An area consists of minimal 3-Vertex-points, a cube of 8 vertices. These points can connect to an area - these must, however, lie in a plane in three-dimensional space. Blender can be expected with areas to deal with more than three vertices, other programs, these areas always down. To avoid the conversion error, should you already use when Modeling in Blender, as only three vertices per level. The following steps for construction of your own model you can find in the gallery read.
  1. If you are in Blender , a new model, is located in the center of the program is already the default cube. You can rotate by holding the scroll wheel to the cube and by Rotating the mouse wheel zoom. The view you move with holding down the [Shift] key while Moving the mouse with pressed mouse wheel.
  2. With the right mouse button then select an object in Blender. This you can now move, rotate, or scale. If you grab the selection of an object about [G] (English: the grave=) + [X] on the keyboard, move the object with the mouse to the X-axis. This works the same way with [R] ("Rotate"), [S] (scale) and [X], [Y] or [Z].
  3. Alternatively, change the Position, Rotation, and scaling of the object over the window with the cube icon in the Properties window on the right in Blender.
  4. An object that you can edit by navigating down from "Object Mode" in the "Edit Mode". Then, you can see the individual faces and Vertex points, black lines shows. After the selection of the surface, edge or vertex edit in the bottom menu bar, you can change individual parts of the object.
  5. On the basis of the existing Vertex points, edges, or surfaces, you can use the add button [E] new surfaces to your object. However, you can change again by the addition of [X], [Y] or [Z], the direction of the extrusion. The new points you can add to multiple selection (via the [Shift]) and key [F] to a new level.

Simple 3D Animation using Keyframe points

You can set different Keyframe points in a timeline, you can animate in Blender, objects. This Blender automatically calculates the motion between two points, so the animation is significantly simplified. You can start with only 2 Keyframes already an Animation of several seconds, such as a simple motion of an object. In the following steps we will show you how you can an object move fluidly - here you will find step-by-step pictures at the end of the images gallery.
  1. For the Animation of an object, you must be in "Object Mode" of Blender. Then select the object you want to animate.
  2. In the Timeline (at the bottom) now select a Frame. To do this, you can move the green bar, or in the field next to the Start and end time to an exact Frame to enter.
  3. By Pressing the [I] button to open the Keyframe menu. Here you can select which Transformation areas you want to animate. We choose in this article, selecting "LocRotScale". It will be stored the information of the Position, Rotation, and scaling in the corresponding Frame.
  4. Point 2 and 3 can repeat as often as you like - they simply change the Position, Rotation, or scaling of the object, before you save the Keyframe. On the time bar is inserted with each of the stored Keyframe is a yellow bar, so you can edit the available points.
  5. On the Play Button under the timeline will play back the resulting Animation. The program automatically adds points, the movement between each Keyframe. Thus, the Position of an object changes, such as about 60 Frames liquid.

Render the 3D Animation

If you have your Animation ready, you can export this as a movie ("render"). For the render you need in your scene at least one light source and a camera. The camera then calculates from objects in the view range of the camera an image or multiple frame images for a movie.
  • You can add light sources to the camera via the key combination [Shift] + [A] to the scene. In the "Preferences" on the right side you will find different settings for the quality of the image or the length of the Animation.
  • In the Render window (small camera icon) to start the button "Render" and "Animation" in the calculation of the image or movie. The files are stored in a folder that you specify in the same window, under "Output".
  • The complete process of rendering with different light sources, as well as the settings for the camera and the rendering we will show you in this practical tip.
Alternatively, you can also make an animated Intro in Adobe Premiere to create, as we said in another article show. The tip used in the Version of Blender is 2.69.

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