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Minecraft Pocket Edition: Custom Mods programming

  • Oct 25, 2025
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How you can program your own Mods for Minecraft Pocket Edition, we will show you here step by step. So you can extend the well-known game according to your preferences.

Minecraft Pocket Edititon: Mods program - The preparations

To Mods program, you need a program, which Java can create scripts. All the steps we show you, once again, in the gallery at the end of the article.
  • For this purpose, you can, for example, Visual Studio to use, which is a very extensive program to program is.
  • Alternatively, you can, however, also the simpler Notepad++ use.
  • If you just don't have a Computer at Hand should have recommended the App droid edit for programming.
MCPE: Mods program

Minecraft Pocket Edition Mods: blocks & add Items

First of all, we want to show you how you can create your own blocks and Items can add.
  1. To create a new Item, write "ModPE.setItem(". In the parenthesis you write the ID of the Items. Make sure that the ID already. After that, write, in quotation marks, the Texture of the Items as well as a 0 for the Damage. Finally, you write in quotes the name of the Item, add the closing parenthesis and a semicolon. In our case, the finished command is: "ModPE.setItem(467, "apple", 0, "THE REAL APPLE");".
  2. Next is now to be a new restaurant added, which can also connect to the heart again. This is instead of "ModPE.setItem(" at the beginning of "ModPE.setFoodItem" is written and in parenthesis in addition, a value for the number of half hearts supplemented, to be restored. The finished command is in our case "ModPE.setFoodItem(468, "bread", 0, 15, "Yummy Food");".
  3. Finally, a new Block is to be added. To do this, write "Block.define block(" and then an ID, as well as the name in quotation marks. After that, a square bracket is opened and the Texture, as well as a 0 added. There's only this Texture to be used, we add two more brackets. In our case, the command is: "Block.define block(469, "Example", [ ["bedrock", 0] ]);".
  4. You forget, however, not for your Block, how long it should last, until it can be destroyed. For that, you can Block, for example, the command".setDestroyTime(469, 2);" to use. The 2 in this example, for the time. The number 469 is the ID.
MCPE Mods: blocks & Items

MCPE Mods: categories and inventory edit

So all the Mods work properly, you must set your newly added things in a category and the Creative inventory edit:
  • To set a category, write "Item.setCategory ("in the parenthesis is the ID and "item category" and the category. As a category, you can use "TOOL", "FOOD", "MATERIAL", "DECORATION" or "INTERNAL". In our case, we have the command "Item.setCategory(467, item category.TOOL);" is used. Do not forget this step for all of them added things to repeat.
  • Finally, your Items and blocks to be displayed in the Creative inventory. You write "Player.addItemCreativeInv(", in parentheses, the ID, and a 1 and a 0. In our example, we have the command "Player.addItemCreativeInv(467, 1, 0);" is written. Repeat this step for all the new Items and blocks.
MCPE Mods: categories & inventory

Minecraft Pocket Edition: your Own Crafting and furnace recipe

Finally, we will show you how you can make a private Crafting, and a private oven recipe.
  • To create a Crafting recipe, you can use the command "Item.addShapedRecipe(468, 1, 0, [" i ", "i", "i "], ["i", 3, 0]);" to use. The 468 is the ID of the to come item, subsequently out. The 1 is the number of and the 0 for Damage. Between the first square brackets, you can find the three rows of the Crafting Tables. Anywhere where a is the space character, the field will be left free. The "i" is a Variable that stands for an object in Minecraft, whose ID is defined between the second square brackets. In this case, the is a 3. Also here is again supplemented with a 0.
  • A furnace to create recipe is a little easier. For this purpose, you can the Item, for example, the command".addFurnaceRecipe(468, 5, 1);" to use. The 468 is the ID of the Items to put in the oven in and the 5 is the ID of the Item that comes out. The 1 stands for the number.
Your own Crafting and furnace recipe

MCPE: Own Mod to test

After you have created your own Mods, you can test this. Save them to your Mod as a. js file, so as a Java script.
  • Now you need an App, with the help of the Mod can test. This is recommended MCPE Master or block launcher. Simply import the Java scripts as a new Mod.
  • Now you can make your Mod in the Minecraft Pocket Edition test.
  • Tip: All of the steps you will find once more in our photo gallery.
MCPE: Own Mod to test
In the next tip we will give you a foothold in the Minecraft Mod "Mystcraft".

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In order to program their own Mods for Minecraft Pocket Edition, you need a program that can create Java-scripts, such as, for example, Notepad++.

In order to program their own Mods for Minecraft Pocket Edition, you need a program that can create Java-scripts, such as, for example, Notepad++.

Add first own blocks and Items.

Add first own blocks and Items.

Then put your blocks and Items in a category, and you edit the Creative inventory.

Then put your blocks and Items in a category, and you edit the Creative inventory.

Also, create your own Crafting and furnace recipes.

Also, create your own Crafting and furnace recipes.

Save the Mods as a js file, so as a Java script.

Save the Mods as a js file, so as a Java script.

Import the Mod with the App block launcher or MCPE Master.

Import the Mod with the App block launcher or MCPE Master.

Now you can use your Mod in Minecraft PE.

Now you can use your Mod in Minecraft PE.

Very handy is that you can create your own recipes in the game.

Very handy is that you can create your own recipes in the game.

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